Difference between revisions of "Flag IDs"

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Flags can be manipulated with the opcode:
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<pre>Set Flag|[Group], [ID], [State]</pre>
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It is also possible to check flag states however the usage of the opcode is currently not properly known.
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In most cases, setting a flag to '''0''' will disable it and setting it to '''1''' will enable it.
 
In most cases, setting a flag to '''0''' will disable it and setting it to '''1''' will enable it.
  
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|0
 
|0
 
|5
 
|5
|Map Enable/Disable
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|Map
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|None
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|-
 +
|0
 +
|6
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|Unknown, likely handbook related
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|None
 +
|-
 +
|-
 +
|0
 +
|7
 +
|Saving/Loading
 
|None
 
|None
 
|-
 
|-

Revision as of 06:37, 22 March 2018

Flags can be manipulated with the opcode:

Set Flag|[Group], [ID], [State]

It is also possible to check flag states however the usage of the opcode is currently not properly known.

In most cases, setting a flag to 0 will disable it and setting it to 1 will enable it.

Shared Between Both Games

Hmmm...
To do:
Important flags to find: Save/Load enable
Flag Group Flag ID Flag Name Notes
0 4 eHandbook and Transcript None
0 5 Map None
0 6 Unknown, likely handbook related None
0 7 Saving/Loading None
15 32 Unknown This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure.