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Flags can be manipulated with the opcode:
Set Flag|[Group], [ID], [State]
It is also possible to check flag states however the usage of the opcode is currently not properly known.
In most cases, setting a flag to 0 will disable it and setting it to 1 will enable it.
Important flags to find:
|Needs testing in DR2|
This information has only been researched in Danganronpa: Trigger Happy Havoc and requires testing in Danganronpa 2: Goodbye Despair
|Flag Group||Flag ID||Flag Name||Notes|
|0||4||eHandbook and Transcript||None|
|0||6||Unknown, likely handbook related||None|
|15||32||Unknown||This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure.|