Flag IDs

From Spiral Framework
Revision as of 01:04, 17 April 2018 by UnderMybrella (talk | contribs)
Jump to navigation Jump to search

Flags can be manipulated with the opcode:

Set Flag|[Group], [ID], [State]

It is also possible to check flag states however the usage of the opcode is currently not properly known.

To do:
Verify that flags are always referenced as 0 and 1

Flags operate on a truthy value system, where 0 is false/disabled, and any other value is true/enabled.

Shared Between Both Games

To do:
Important flags to find:
Needs testing in DR2
This information has only been researched in Danganronpa: Trigger Happy Havoc and requires testing in Danganronpa 2: Goodbye Despair
Flag Group Flag ID Flag Name Notes
0 4 eHandbook and Transcript None
0 5 Map None
0 6 Unknown, likely handbook related None
0 7 Saving/Loading None
15 32 Unknown This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure.