EV8: Difference between revisions

From Spiral Framework
Jump to navigation Jump to search
((Really unfinished, needs ALOT more documentation))
 
No edit summary
 
Line 49: Line 49:
|???
|???
|0000E40A0000
|0000E40A0000
|}
==OBJTYP_POST_PLY==
{| class="wikitable"
!colspan="6"|OBJTYP_POST_PLY
|-
!Offset
!Size
!Data Type
!Function
!Example Value
!Notes
|-
|0xA0
|4 Bytes
|Int
|Player Position (X Axis)
|-
|0xA4
|4 Bytes
|Int
|Player Position (Y Axis)
|}
|}

Latest revision as of 12:55, 26 April 2018

EV8 files are event files used in Danganronpa Another Episode: Ultra Despair Girls.

Specification

EV8 File
Offset Size Data Type Function Example Value Notes
0x00 15 Bytes String/Data Magic Number "EvtMake ver 0.1" or 0x45 0x76 0x74 0x4D 0x61 0x6B 0x65 0x20 0x76 0x65 0x72 0x20 0x30 0x2E 0x31
0x104 2 Bytes Int File Size F429 If the value is F429, Then that would mean the file ends at 0x29F4.
0x10C Varying String Object Type "OBJTYP_DSOMAP" "OBJTYP_POST_OBJ" "OBJTYP_DSOCHR" "OBJTYP_EVCAMPOS" "OBJTYP_EVCAMTRG" "OBJTYP_MSCRIPT"
... 18 Bytes Padding / Empty Data
... 2 Bytes Int Object Data Location A43F If the value is for example, A43F, It would mean the data is located at 0x3FA4
... 6 Bytes Int ??? 0000E40A0000

OBJTYP_POST_PLY

OBJTYP_POST_PLY
Offset Size Data Type Function Example Value Notes
0xA0 4 Bytes Int Player Position (X Axis)
0xA4 4 Bytes Int Player Position (Y Axis)