Flag IDs: Difference between revisions
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It is also possible to check flag states however the usage of the opcode is currently not properly known. | It is also possible to check flag states however the usage of the opcode is currently not properly known. | ||
{{todo|Verify that flags are always referenced as 0 and 1}} | |||
Flags operate on a '''truthy''' value system, where 0 is false/disabled, and any other value is true/enabled. | |||
==''Shared Between Both Games''== | ==''Shared Between Both Games''== |
Revision as of 01:04, 17 April 2018
Flags can be manipulated with the opcode:
Set Flag|[Group], [ID], [State]
It is also possible to check flag states however the usage of the opcode is currently not properly known.
To do: Verify that flags are always referenced as 0 and 1 |
Flags operate on a truthy value system, where 0 is false/disabled, and any other value is true/enabled.
To do: Important flags to find: |
Needs testing in DR2 This information has only been researched in Danganronpa: Trigger Happy Havoc and requires testing in Danganronpa 2: Goodbye Despair |
Flag Group | Flag ID | Flag Name | Notes |
---|---|---|---|
0 | 4 | eHandbook and Transcript | None |
0 | 5 | Map | None |
0 | 6 | Unknown, likely handbook related | None |
0 | 7 | Saving/Loading | None |
15 | 32 | Unknown | This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure. |