Flag IDs: Difference between revisions
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==''Shared Between Both Games''== | ==''Shared Between Both Games''== | ||
{{todo|Important flags to find: Save/Load | {{todo|Important flags to find: Save/Load enable}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|4 | |4 | ||
|eHandbook and Transcript | |eHandbook and Transcript | ||
|None | |||
|- | |||
|0 | |||
|5 | |||
|Map Enable/Disable | |||
|None | |None | ||
|- | |- |
Revision as of 06:03, 22 March 2018
In most cases, setting a flag to 0 will disable it and setting it to 1 will enable it.
To do: Important flags to find: Save/Load enable |
Flag Group | Flag ID | Flag Name | Notes |
---|---|---|---|
0 | 4 | eHandbook and Transcript | None |
0 | 5 | Map Enable/Disable | None |
15 | 32 | Unknown | This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure. |