Flag IDs: Difference between revisions

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Flags can be manipulated with the opcode:
<pre>Set Flag|[Group], [ID], [State]</pre>
It is also possible to check flag states however the usage of the opcode is currently not properly known.
In most cases, setting a flag to '''0''' will disable it and setting it to '''1''' will enable it.
In most cases, setting a flag to '''0''' will disable it and setting it to '''1''' will enable it.


Line 17: Line 21:
|0
|0
|5
|5
|Map Enable/Disable
|Map
|None
|-
|0
|6
|Unknown, likely handbook related
|None
|-
|-
|0
|7
|Saving/Loading
|None
|None
|-
|-

Revision as of 06:37, 22 March 2018

Flags can be manipulated with the opcode:

Set Flag|[Group], [ID], [State]

It is also possible to check flag states however the usage of the opcode is currently not properly known.

In most cases, setting a flag to 0 will disable it and setting it to 1 will enable it.

Shared Between Both Games

Hmmm...
To do:
Important flags to find: Save/Load enable
Flag Group Flag ID Flag Name Notes
0 4 eHandbook and Transcript None
0 5 Map None
0 6 Unknown, likely handbook related None
0 7 Saving/Loading None
15 32 Unknown This flag is set to 0 in many places however never gets set to 1. Effects unknown, setting it to 1 doesn't seem to do anything. I think perhaps this flag is automatically set to 1 every something happens and setting it to 0 disables something but I'm not sure.