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Opcodes are the commands used in LIN scripts to make things happen in the game. | Opcodes are the commands used in LIN scripts to make things happen in the game. In the native LIN format of the game, opcodes are hexadecimal bytes. SPIRAL converts these to a more human readable format. | ||
Revision as of 13:11, 22 March 2018
Opcodes are the commands used in LIN scripts to make things happen in the game. In the native LIN format of the game, opcodes are hexadecimal bytes. SPIRAL converts these to a more human readable format.
Set Title
LIN Hex Opcode: 0x0F
The Set Title opcode is used in scripts to change the Special Ability of a given character. The opcode itself has three arguments:
Argument | Purpose |
---|---|
1 | Character ID |
2 | Seemingly unused |
3 | Special Ability Variation |
The used arguments are then placed into the equation arg1 + (arg3 * 15)
, and the code finds the file in 10_Special.pak with the corresponding number as its title.
Examples
Set Title|10, 0, 1
When this line is read, Toko's special ability would be changed to "Ultimate Writing Prodigy and Murderous Fiend," from file 25 in 10_Special.pak.
Notes
- This opcode should be called for every character at trial preparation screens in order to ensure that all the characters have the correct ability set at the start of trials.
- Near the end of Trial 6 in Danganronpa 1, Makoto (Character 0) is supposed to have their special set to "Ultimate Hope". The game reads from file 15, which mistakenly contains "Ultimate Despair" instead. So, be warned that in DR1 character 15 DOES NOT use the 10_Special PAK as they do not have a report card page and thus their Special should not be included.