Place.dat: Difference between revisions
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place.dat files are subfiles present within map archives in ''Danganronpa V3: Killing Harmony''. They are stored as [[Data Tables]] | place.dat files are subfiles present within map archives in ''Danganronpa V3: Killing Harmony''. They are stored as [[Data Tables|DAT]] | ||
{{warning|Most of the text used for typing here is stored as Japanese. Unless otherwise specified, if Japanese text is present for a string, assume that it is present in source. In addition, translations have been provided but are approximate}} | {{warning|Most of the text used for typing here is stored as Japanese. Unless otherwise specified, if Japanese text is present for a string, assume that it is present in source. In addition, translations have been provided but are approximate}} |
Revision as of 10:06, 19 April 2019
Type | Data Structures |
---|---|
System | Steam (Likely Vita Too) |
Applicable Titles | Danganronpa V3: Killing Harmony |
Credit | SPIRAL Server |
Default Signedness | Varies |
Default Endianness | Varies |
Implementation Status | 0% |
place.dat files are subfiles present within map archives in Danganronpa V3: Killing Harmony. They are stored as DAT
WARNING: Most of the text used for typing here is stored as Japanese. Unless otherwise specified, if Japanese text is present for a string, assume that it is present in source. In addition, translations have been provided but are approximate |
Structure
As mentioned above, place.dat files are stored as data tables with the following columns:
- {{#tip-text: 種類 | Type}} (REFER)
- No. (ASCII)
- float1 (f32)
- float2 (f32)
- float3 (f32)
- float4 (f32)
- float5 (f32)
- float6 (f32)
- float7 (f32)
- float8 (f32)
- ascii (ASCII)
- int1 (s16)
place.dat | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Type}} | No. | float1 | float2 | float3 | float4 | float5 | float6 | float7 | float8 | ascii | int1 | desc |
Start Position}} | Starting horizontal rotation of camera | Starting vertical rotation of camera | Exhibits identical behavior, but why? }} | Exhibits identical behavior, but why? }} | Exhibits identical behavior, but why? }} | Something to do with the camera | ||||||
Note viewpoint coordinates}} | Number of the viewpoint to load in to? | X Coordinate of the character | Y Coordinate of the character | Z Coordinate of the character | Distance from camera to orbit | Camera loads in halfway }} | Camera loads in halfway }} | Seems to be the start position of the camera | ||||
Character}} | X | Y | Z | Scale | Rotation | Something to do with the camera |