Place.dat: Difference between revisions
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(Created page with "{{File Format |TYPE = Data Structures |SYSTEM = Steam (Likely Vita Too) |TITLES = Danganronpa V3: Killing Harmony|Danganronpa V3: Killing Harmo...") |
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|{{#tip-text: 注視点座標 | Note viewpoint coordinates}} | |{{#tip-text: 注視点座標 | Note viewpoint coordinates}} | ||
|Number of the viewpoint to load in to? | |Number of the viewpoint to load in to? | ||
|X Coordinate of the | |X Coordinate of the character | ||
|Y Coordinate of the | |Y Coordinate of the character | ||
|Z Coordinate of the | |Z Coordinate of the character | ||
| | |Distance from camera to orbit | ||
|Minimum horizontal rotation | |||
| | |Maximum horizontal rotation | ||
| | | | ||
| | | |
Revision as of 17:51, 18 April 2019
Type | Data Structures |
---|---|
System | Steam (Likely Vita Too) |
Applicable Titles | Danganronpa V3: Killing Harmony |
Credit | SPIRAL Server |
Default Signedness | Varies |
Default Endianness | Varies |
Implementation Status | 0% |
place.dat files are subfiles present within map archives in Danganronpa V3: Killing Harmony. They are stored as Data Tables
WARNING: Most of the text used for typing here is stored as Japanese. Unless otherwise specified, if Japanese text is present for a string, assume that it is present in source. In addition, translations have been provided but are approximate |
Structure
As mentioned above, place.dat files are stored as data tables with the following columns:
- {{#tip-text: 種類 | Type}} (REFER)
- No. (ASCII)
- float1 (f32)
- float2 (f32)
- float3 (f32)
- float4 (f32)
- float5 (f32)
- float6 (f32)
- float7 (f32)
- float8 (f32)
- ascii (ASCII)
- int1 (s16)
place.dat | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Type}} | No. | float1 | float2 | float3 | float4 | float5 | float6 | float7 | float8 | ascii | int1 | desc |
Note viewpoint coordinates}} | Number of the viewpoint to load in to? | X Coordinate of the character | Y Coordinate of the character | Z Coordinate of the character | Distance from camera to orbit | Minimum horizontal rotation | Maximum horizontal rotation | Seems to be the start position of the camera |