SFL: Difference between revisions

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Size: 40 bytes
Size: 40 bytes
At 0x12, the framecount is stored, presumably as a UInt32LE
At 0x12, the framecount is stored, presumably as a UInt32LE


[[Category:Danganronpa: Trigger Happy Havoc]] [[Category:Danganronpa 2: Goodbye Despair]] [[Category: Technical]] [[Category: Undocumented]]
[[Category:Danganronpa: Trigger Happy Havoc]] [[Category:Danganronpa 2: Goodbye Despair]] [[Category: Technical]] [[Category: Undocumented]]

Revision as of 11:15, 26 April 2018

SFL
TypeAnimation
SystemAll
Applicable TitlesAll
CreditSPIRAL Server
Default SignednessUnsigned
Default EndiannessLittle-Endian
Implementation Status0%

SFL files are the core animation behind all of the Danganronpa titles released thus far. They are completely undocumented, and likely specialised to the Danganronpa engines. They appear to be composed of a variety of different commands.

fl_stop

Size: 40 bytes

At 0x12, the framecount is stored, presumably as a UInt32LE