Set Game State: Difference between revisions

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(Made the page; Apologies for any awkward sentences, not very good at writing for a Wiki)
 
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== 8 : Room Placement ==
== 8 : Room Placement ==
When argument 1 is 8, the mode is a room placement function. This determines in what part of the room the player will spawn in upon entering it. More testing is required.
Mode 8 is used to determine where the player will appear in the next room. The meaning of argument 4 depends on the map being loaded. For instance, when exiting classroom 1-A, this code is run:
<pre>0x33|8, 0, 0, 2</pre>
This tells the game that when the next room loads, the player should be positioned outside room 1-A. The "position IDs" for each room are currently unknown.


[[Category:Danganronpa: Trigger Happy Havoc]] [[Category: Opcodes]]
[[Category:Danganronpa: Trigger Happy Havoc]] [[Category: Opcodes]]

Revision as of 23:41, 23 March 2018

Hmmm...
To do:
Touch up the wording of the article to match it up with that of the rest of the Wiki

The 0x33 opcode is a multipurpose opcode that is used several times in the game with different effects depending on the arguments. It has 4 arguments that are as follows:

  • Argument 1: Mode
  • Argument 2: Unknown
  • Argument 3: Optional Reset Counter (for arg4 values above 255)
  • Argument 4: Variable

The article itself will be split into sections based on argument 1, since argument 1 is what determines the effect 0x33 has on the game. Argument 4 is typically the variable of a mode, where changing this will affect the game based on what the code is.

0 : Time of Day

When argument 1 is 0, the mode is time of day. The only value that seems to result in a change is argument 4, and only causes changes with a few values.

Argument 4 Effect
0 Daytime
1 Nighttime
2 Morning
3 Midnight
4 Time Unknown
5 Blue slash replaces the time; Normal nighttime theme
6 and onward White block covers the time; Normal daytime theme

5/6 : Wait

When argument 1 is 5 or 6, the mode is a wait function of sorts. Put simply, the game will wait at a designated point in the code for this amount of frames:

Arg4 + (Arg3 * 255)

8 : Room Placement

Mode 8 is used to determine where the player will appear in the next room. The meaning of argument 4 depends on the map being loaded. For instance, when exiting classroom 1-A, this code is run:

0x33|8, 0, 0, 2

This tells the game that when the next room loads, the player should be positioned outside room 1-A. The "position IDs" for each room are currently unknown.