Set Game State: Difference between revisions

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The article itself will be split into sections based on the mode argument, since this is what determines the effect 0x33 has on the game. Argument 4 is typically the variable of a mode and changing this changes the effect of the mode.
The article itself will be split into sections based on the mode argument, since this is what determines the effect 0x33 has on the game. Argument 4 is typically the variable of a mode and changing this changes the effect of the mode.
== Mode 0 : Time of Day ==
== Mode 0 : Time of Day ==
Mode 0 is used to control the "Time of Day" display on the HUD. Argument 4 is the only argument which should be used in this mode as other arguments could cause unintended effects.
Mode 0 is used to control the "Time of Day" display on the HUD. Argument 4 care should be taken when performing operations on this state as setting it beyond 4 may cause unintended effects.
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Revision as of 20:24, 19 September 2018

Hmmm...
To do:
Also investigate this opcode in DR2

Internal Name: WAK

The 0x33 opcode (0x3A in Danganronpa 2) is a multipurpose opcode that is used several times in the game with different effects depending on the arguments. It has 4 arguments that are as follows:

  • Argument 1: Mode
  • Argument 2: Operation
  • Argument 3: Short for argument 4 (Final result = Arg4 + (Arg3 * 255))
  • Argument 4: Variable

The article itself will be split into sections based on the mode argument, since this is what determines the effect 0x33 has on the game. Argument 4 is typically the variable of a mode and changing this changes the effect of the mode.

Mode 0 : Time of Day

Mode 0 is used to control the "Time of Day" display on the HUD. Argument 4 care should be taken when performing operations on this state as setting it beyond 4 may cause unintended effects.

Argument 4 Effect
0 Daytime
1 Nighttime
2 Morning
3 Midnight
4 Time Unknown
5 Blue slash replaces the time; Normal nighttime theme
6 and onward White block covers the time; Normal daytime theme

Mode 1: Name Colour

According to the scripts in the mobile port of the game, this script affects "name colour". Research needed.

Modes 2 and 3: Vibration

These modes appear to have no function in the final release of the game.

Mode 4: Colour Set

According to the scripts in the mobile port of the game, this script sets the colour of something.


Modes 5 and 6: Wait

Modes 5 and 6 appear to be wait functions. Put simply, the game will wait for an amount of frames dependent on arguments 3 and 4.

Mode 6 is labelled as "Wait Force". Research needed.

Mode 7: "Case"

Unknown. Research needed.


Mode 8: Map Load Player Placement

Mode 8 is used to determine where the player will appear in the next map loaded. The meaning of argument 4 depends on the map being loaded. For instance, when exiting classroom 1-A, this code is run:

0x33|8, 0, 0, 2

This tells the game that when the next map loads, the player should be placed in position 2 (in this case, the player will be placed outside room 1-A as that is position 2 in BG 01). The "position IDs" for each room are currently unknown and so must be researched and documented.

Mode 9: "SCDATA_WAK_NONSTOP_MODE_CHK"

Unknown. Research needed.

Mode 10: "SCDATA_WAK_KOTONADA_HIT_NO"

Unknown. Research needed.

Mode 11: "SCDATA_WAK_MAXTIME"

Unknown. Research needed.

Mode 12: Skill Point

Apparently controls skill points. Research needed.

Mode 13: "SCDATA_WAK_SPEAK_ADD"

Unknown, related to trials. Research needed.

Mode 14: "SCDATA_WAK_RANDOM"

Apparently has something to do with randomization. Research needed.

Mode 15: Gamemode

Hmmm...
Needs testing in DR2
This information has only been researched in Danganronpa: Trigger Happy Havoc and requires testing in Danganronpa 2: Goodbye Despair

Mode 15 is used to change the current "mode" of the game. Currently, this only seems to affect the text displayed by saved games but it may also have other effects.

This data is loaded from Dr1/data/us/script/26_Menu.pak

Argument 4 Effect
17 Daytime
18 Daily Life
19 Daily Life (Free Time)
20 Deadly Life
21 Deadly Life (Investigation)
22 Trial Verdict
23 Checkpoint
24 Class Trial
25 Pre-Trial Prep

Mode 16: "SCDATA_WAK_MONOKUMA_MEDAL"

Apparently something to do with Monokuma medals (Monocoins).

Mode 17: Unlocked Rule Pages

Determines how many pages of the school rules can be accessed.

Mode 18: "SCDATA_WAK_ACTION_DIFF"

Unknown. Most likely related to the game's action difficulty.

Mode 19: "SCDATA_WAK_INFERENCE_DIFF"

Unknown. Most likely related to the game's logic difficulty.

Mode 23: Text Speed

Hmmm...
DR2 Exclusive
This information is only relevant to Danganronpa 2: Goodbye Despair

Mode 23 appears to be a text speed function. Just like the wait function, the game will wait for an amount of frames dependent on arguments 3 and 4.

Notes

  • This opcode currently has no name due to its nature and lack of research and must be used with its hexadecimal.