Set Game State

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Hmmm...
To do:
Also investigate this opcode in DR2

The 0x33 opcode (0x3A in Danganronpa 2) is a multipurpose opcode that is used several times in the game with different effects depending on the arguments. It has 4 arguments that are as follows:

  • Argument 1: Mode
  • Argument 2: Unknown
  • Argument 3: Short for argument 4 (Final result = Arg4 + (Arg3 * 255))
  • Argument 4: Variable

The article itself will be split into sections based on the mode argument, since this is what determines the effect 0x33 has on the game. Argument 4 is typically the variable of a mode and changing this changes the effect of the mode.

Mode 0 : Time of Day

Mode 0 is used to control the "Time of Day" display on the HUD. Argument 4 is the only argument which should be used in this mode as other arguments could cause unintended effects.

Argument 4 Effect
0 Daytime
1 Nighttime
2 Morning
3 Midnight
4 Time Unknown
5 Blue slash replaces the time; Normal nighttime theme
6 and onward White block covers the time; Normal daytime theme

Modes 5 and 6 : Wait

Modes 5 and 6 appear to be wait functions. Put simply, the game will wait for an amount of frames dependent on arguments 3 and 4.


Mode 8: Map Load Player Placement

Mode 8 is used to determine where the player will appear in the next map loaded. The meaning of argument 4 depends on the map being loaded. For instance, when exiting classroom 1-A, this code is run:

0x33|8, 0, 0, 2

This tells the game that when the next map loads, the player should be placed in position 2 (in this case, the player will be placed outside room 1-A as that is position 2 in BG 01). The "position IDs" for each room are currently unknown and so must be researched and documented.

Mode 15: Gamemode

Hmmm...
Needs testing in DR2
This information has only been researched in Danganronpa: Trigger Happy Havoc and requires testing in Danganronpa 2: Goodbye Despair

Mode 15 is used to change the current "mode" of the game. Currently, this only seems to affect the text displayed by saved games but it may also have other effects.

This data is loaded from Dr1/data/us/script/26_Menu.pak

Argument 4 Effect
17 Daytime
18 Daily Life
19 Daily Life (Free Time)
20 Deadly Life
21 Deadly Life (Investigation)
22 Trial Verdict
23 Checkpoint
24 Class Trial
25 Pre-Trial Prep

Mode 23: Text Speed

Hmmm...
DR2 Exclusive
This information is only relevant to Danganronpa 2: Goodbye Despair

Mode 23 appears to be a text speed function. Just like the wait function, the game will wait for an amount of frames dependent on arguments 3 and 4.

Notes

  • This opcode currently has no name due to its nature and lack of research and must be used with its hexadecimal.