UI Elements: Difference between revisions

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In most cases, setting a UI element to '''0''' will hide/disable it, while '''1''' will show/enable it.
In most cases, setting a UI element to '''0''' will hide/disable it, while '''1''' will show/enable it.


==''Shared Between Both Games''==
==Shared Between Both Games==
{{todo|Figure out which flags are actually shared}}
{{todo|Figure out which flags are actually shared}}
{| class="wikitable"
{| class="wikitable"
Line 24: Line 24:
|Save Prompt
|Save Prompt
|
|
|-
|51
|"Minimal" UI
|This is the UI that uses the horizontal name, rather than the vertical one and sidebar.
|}
==Danganronpa: Trigger Happy Havoc==
{| class="wikitable"
|-
!ID
!Element
!Notes
|-
|13
|Screen Shake
|
|-
|}
==Super Danganronpa 2: Goodbye Despair==
{| class="wikitable"
|-
!ID
!Element
!Notes
|-
|-
|14
|14
Line 29: Line 54:
|
|
|-
|-
|51
|"Minimal" UI
|This is the UI that uses the horizontal name, rather than the vertical one and sidebar.
|}
|}


[[Category:Danganronpa: Trigger Happy Havoc]] [[Category:Danganronpa 2: Goodbye Despair]] [[Category:ID Listings]]
[[Category:Danganronpa: Trigger Happy Havoc]] [[Category:Danganronpa 2: Goodbye Despair]] [[Category:ID Listings]]

Revision as of 22:59, 21 March 2018

In most cases, setting a UI element to 0 will hide/disable it, while 1 will show/enable it.

Shared Between Both Games

Hmmm...
To do:
Figure out which flags are actually shared
ID Element Notes
1 Speaker Name
3 HUD
8 Class Trial Preparation Menu
12 Save Prompt
51 "Minimal" UI This is the UI that uses the horizontal name, rather than the vertical one and sidebar.

Danganronpa: Trigger Happy Havoc

ID Element Notes
13 Screen Shake

Super Danganronpa 2: Goodbye Despair

ID Element Notes
14 Screen Shake