UI Elements: Difference between revisions
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In most cases, setting a UI element to '''0''' will hide/disable it, while '''1''' will show/enable it. | UI elements are controlled using the opcode: | ||
<pre>Change UI|[Element], [State]</pre> | |||
In most cases, setting a UI element's state to '''0''' will hide/disable it, while '''1''' will show/enable it. | |||
==Shared Between Both Games== | ==Shared Between Both Games== | ||
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|3 | |3 | ||
|HUD | |HUD | ||
| | |States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing. | ||
|- | |- | ||
|8 | |8 |
Revision as of 00:27, 22 March 2018
UI elements are controlled using the opcode:
Change UI|[Element], [State]
In most cases, setting a UI element's state to 0 will hide/disable it, while 1 will show/enable it.
To do: Figure out which flags are actually shared |
ID | Element | Notes |
---|---|---|
1 | Speaker Name | |
3 | HUD | States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing. |
8 | Class Trial Preparation Menu | |
12 | Save Prompt | |
51 | "Minimal" UI | This is the UI that uses the horizontal name, rather than the vertical one and sidebar. |
Danganronpa: Trigger Happy Havoc
ID | Element | Notes |
---|---|---|
13 | Screen Shake |
Super Danganronpa 2: Goodbye Despair
ID | Element | Notes |
---|---|---|
14 | Screen Shake |