UI Elements: Difference between revisions
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|Save Prompt | |Save Prompt | ||
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|Map Transitions | |||
|This seems to be the transitions that happen between maps. | |||
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|26 | |26 |
Revision as of 22:57, 23 March 2018
UI elements are controlled using the opcode:
Change UI|[Element], [State]
In most cases, setting a UI element's state to 0 will hide/disable it, while 1 will show/enable it.
To do: Figure out which flags are actually shared |
ID | Element | Notes |
---|---|---|
1 | Speaker Name | |
3 | HUD | States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing. |
7 | HUD Disabler | Enabling this completely hides the HUD, including textbox. |
8 | Class Trial UI | Crashes when used outside trials. Set to 1 to initialise with trial prep menu, set to 2 to enable UI without showing trial prep menu. (Used during Chapter 2 in DR1 When the trial resumes) |
9 | Sprites Enabler | Seems to enable the ability for sprites to be displayed on the screen. Without this, sprites won't appear and the camera won't move. |
11 | Unknown | Seems to get set at the start of most scripts. Appears to make the screen black for whatever reason. |
12 | Save Prompt | |
15 | Map Transitions | This seems to be the transitions that happen between maps. |
26 | Camera Control | Appears to move the camera to a specified object using arguments. |
41 | MonoMono Machine | Should be placed before any other Change UI commands, as enabling this seems to reset the other UI elements. |
51 | "Minimal" UI | This is the UI that uses the horizontal name, rather than the vertical one and sidebar. |
Danganronpa: Trigger Happy Havoc
ID | Element | Notes |
---|---|---|
13 | Screen Shake |
Super Danganronpa 2: Goodbye Despair
ID | Element | Notes |
---|---|---|
14 | Screen Shake |