UI Elements
Jump to navigation
Jump to search
UI elements are controlled using the opcode:
Change UI|[Element], [State]
In most cases, setting a UI element's state to 0 will hide/disable it, while 1 will show/enable it.
To do: Figure out which flags are actually shared |
ID | Element | Notes |
---|---|---|
1 | Speaker Name | |
3 | HUD | States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing. |
7 | HUD Disabler | Enabling this completely hides the HUD, including textbox. |
8 | Class Trial UI | Crashes when used outside trials. Set to 1 to initialise with trial prep menu, set to 2 to enable UI without showing trial prep menu. (Used during Chapter 2 in DR1 When the trial resumes) |
9 | Sprites Enabler | Seems to enable the ability for sprites to be displayed on the screen. Without this, sprites won't appear and the camera won't move. |
11 | Unknown | Seems to get set at the start of most scripts. Appears to make the screen black for whatever reason. |
12 | Save Prompt | |
14 | Map Load Animation | |
15 | Map Transitions | This seems to be the transitions that happen between maps. |
16 | Object Selection | Unknown how to disable this at this time. |
19 | Present Selection | |
25 | Camera Control (Player Position) | Appears to move the camera to the characters position. To be used with Mode 8 of the 0x33 |
26 | Camera Control (Object Focus) | Appears to move the camera to a specified object using arguments. |
41 | MonoMono Machine | Should be placed before any other Change UI commands, as enabling this seems to reset the other UI elements. |
51 | "Minimal" UI | This is the UI that uses the horizontal name, rather than the vertical one and sidebar. |
Danganronpa: Trigger Happy Havoc
DR1 Exclusive This information is only relevant to Danganronpa: Trigger Happy Havoc |
ID | Element | Notes |
---|---|---|
13 | Screen Shake | |
15 | Door Entry | When set to 1, moves the camera to be positioned in front of the last object that was checked and moves forward while fading out. Used for the effect of entering doors. |
Super Danganronpa 2: Goodbye Despair
DR2 Exclusive This information is only relevant to Danganronpa 2: Goodbye Despair |
ID | Element | Notes |
---|---|---|
14 | Screen Shake | |
23 | Text Beeps | Enabling this will cause the sound with ID 390 to play for every letter that is shown using the Text opcode. |