UI Elements

From Spiral Framework
Revision as of 07:54, 21 March 2018 by 141.101.98.158 (talk)
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In most cases, setting a UI element to 0 will hide/disable it, while 1 will show/enable it.

Shared Between Both Games

Hmmm...
To do:
Figure out which flags are actually shared
ID Element Notes
1 Speaker Name
3 HUD
8 Class Trial Preparation Menu
12 Save Prompt
14 Screen Shake
51 "Minimal" UI This is the UI that uses the horizontal name, rather than the vertical one and sidebar.