UI Elements

From Spiral Framework
Revision as of 23:27, 21 March 2018 by 141.101.98.158 (talk)
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UI elements are controlled using the opcode:

Change UI|[Element], [State]

In most cases, setting a UI element's state to 0 will hide/disable it, while 1 will show/enable it.

Shared Between Both Games

Hmmm...
To do:
Figure out which flags are actually shared
ID Element Notes
1 Speaker Name
3 HUD States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing.
8 Class Trial Preparation Menu
12 Save Prompt
51 "Minimal" UI This is the UI that uses the horizontal name, rather than the vertical one and sidebar.

Danganronpa: Trigger Happy Havoc

ID Element Notes
13 Screen Shake

Super Danganronpa 2: Goodbye Despair

ID Element Notes
14 Screen Shake