UI Elements

From Spiral Framework
Revision as of 08:49, 22 March 2018 by 141.101.98.158 (talk)
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UI elements are controlled using the opcode:

Change UI|[Element], [State]

In most cases, setting a UI element's state to 0 will hide/disable it, while 1 will show/enable it.

Shared Between Both Games

Hmmm...
To do:
Figure out which flags are actually shared
ID Element Notes
1 Speaker Name
3 HUD States 2 and 3 will respectively disable or enable the HUD without playing the animation of it appearing.
7 HUD Disabler Enabling this completely hides the HUD, including textbox.
8 Class Trial UI Crashes when used outside trials. Set to 1 to initialise with trial prep menu, set to 2 to enable UI without showing trial prep menu. (Used during Chapter 2 in DR1 When the trial resumes)
11 Unknown Seems to get set at the start of most scripts.
12 Save Prompt
51 "Minimal" UI This is the UI that uses the horizontal name, rather than the vertical one and sidebar.

Danganronpa: Trigger Happy Havoc

ID Element Notes
13 Screen Shake

Super Danganronpa 2: Goodbye Despair

ID Element Notes
14 Screen Shake