|System||Vita & Steam|
|Applicable Titles||Danganronpa V3: Killing Harmony (Vita & Steam)|
DAT files are a new file type introduced in Danganronpa V3: Killing Harmony, they are used both for global lookup tables and to store room objects.
They are comprised of "structures", which are lists of varying data types, called "Vars". Structures are all the same length in any given DAT file. Most data types are fixed-length, but certain special types like "REFER" are actually variable-length UTF-16 strings and are therefore stored after the fixed-length data structures in the file data.
|Offset||Size||Data Type||Function||Example Value||Notes|
|0x00||4 Bytes||Int||Structure Count||88|
|0x04||4 Bytes||Int||Structure Size||40|
|0x08||4 Bytes||Int||Var Count||12||(NOTE: The following 2 entries repeat for each Var in VarCount)|
|0x0C||Variable Length||UTF-8 String||Var Name||float1||May be in English or Japanese text, so the string must be treated as UTF-8 and not ASCII|
|0x0C + (length of previous string + 1)||Variable Length||UTF-8 String||Var Type||f32||Always ASCII, but I imagine the string is still UTF-8|
|After Var Names/Types||Variable Length||String/Data||Data Structures||Comprised of each var type listed above, in order. Repeats until StructureCount.|